In Black Myth: Wukong, the Apramana Bat can be found in Chapter Three as an optional boss, lurking in the Cursed Cavern. Defeating this formidable Yaogaui Chief rewards you with the Frostbane Amulet, an item that grants significant resistance to ice-based attacks, making future encounters with frost enemies much easier.
If you’re looking to secure this valuable amulet, knowing how to find and defeat the Apramana Bat in Black Myth: Wukong is essential.
The Apramana Bat can be found in the Bitter Lake zone, shortly after you’ve escaped the Pagoda Realm.
To locate the Apramana Bat, rest at the North Shore of the Bitter Lake Keeper’s Shrine, then head right along the shore.
As you progress, you’ll come across the skeletal remains of a giant serpent, which is a key landmark. Along the way, you’ll encounter several lesser Apramana Bats. These are your indicators that you’re on the right path.
Continue until you reach the giant serpent’s skull. At this point, the Apramana Bat will ambush you from above, initiating the boss fight.
It’s important to note that this boss is missable. If you enter the Valley of Ecstasy zone before defeating the Apramana Bat, you’ll lose the opportunity to face it.
While the Apramana Bat may not be the toughest boss in Chapter Three, it can still be a significant challenge, particularly due to its ability to inflict Chill Bane. Here’s how to prepare and strategize for this fight:
Before engaging the Apramana Bat, ensure you’re equipped with heat-based abilities or items to counter the Chill Bane status, which can severely weaken your defense.
Bring plenty of healing items, and consider equipping gear that boosts your resistance to area-of-effect attacks. Having strong mobility skills will also be crucial to dodging its swift, powerful strikes.
Make sure to familiarize yourself with the bat’s attack patterns to anticipate and counter its moves effectively.
Understanding the Apramana Bat’s attack patterns is crucial for survival. This boss employs a mix of airborne and ground-based attacks, many of which inflict the Chill status effect, freezing you in place and draining your stamina.
Here are the key attacks to watch out for:
Boss Attack | Description | Counter |
Echolocation Pulse | A sonic wave that deals area-of-effect damage and inflicts Chill Bane status. | Dodge sideways to avoid the wave; use heat-based abilities to counter Chill Bane. |
Aerial Dive | The bat dives from above, targeting the player with a quick, powerful strike. | Roll away at the last moment to avoid the impact, then counterattack. |
Sonic Screech | Emits a high-pitched scream, disorienting and damaging anyone within range. | Maintain distance; use a shield or timed dodge to negate the effects. |
Claw Swipe | A quick, close-range swipe that can stagger the player if it connects. | Block or parry the attack, then follow up with a strong counter. |
Wing Buffet | The bat flaps its wings with force, creating a gust that pushes the player back. | Brace or use a defensive ability to stay grounded, then close the distance. |
Dark Mist | Releases a cloud of dark energy, obscuring vision and dealing gradual damage. | Retreat from the mist, then re-engage once it disperses. |
If you’ve prayed at the four Buddha statues before the fight, Zhu Bajie will assist you, providing healing and drawing the Apramana Bat’s attention. Use this to your advantage, attacking while the bat is focused on Zhu Bajie.
Look for opportunities to attack when the bat’s talons get stuck in the snow after a landing or when it performs its breath attack. Circle around to its flank or rear during these moments to maximize damage.
If your Chill bar starts to fill, use the Ring of Fire or Azure Dust to mitigate its effects. Keep an eye on the bat’s airborne attacks and dodge swiftly to avoid damage. Be patient and wait for the right moments to strike.
Defeating the Apramana Bat rewards you with the following rewards:
Additionally, you can interact with the Snake General’s head after the fight to witness a teardrop fall from the Turtle General, leading to the discovery of the Turtle Tear Soak. This item recovers mana with each use of your gourd.
After its defeat, the Apramana Bat will make a final appearance in a cutscene near the end of Chapter Three. Completing the chapter automatically adds the Apramana Bat Spirit to your inventory.
Taking down the Apramana Bat requires preparation, patience, and precise timing. Equip yourself properly, understand its attack patterns, and use Zhu Bajie’s help to secure your victory.