Dive into the League of Legends Patch 14.10 PBE datamine, featuring detailed champion, item, and rune changes.
The League of Legends Patch 14.10 PBE datamine has unveiled a treasure trove of changes that are set to reshape the game’s landscape. From champion reworks to item overhauls and rune modifications, this patch promises to keep players on their toes as they navigate the ever-evolving world of Runeterra.
In this in-depth analysis, we’ll delve into the specifics of each adjustment, providing you with all the information you need to adapt and thrive in the new meta.
Note: This datamine is from Reddit.
Champion Changes:
Corki:
Base Stats:
Base Health: 610 ⇒ 640
Health Growth: 103 ⇒ 100
Base AD: 28 ⇒ 30
AD Growth: 4.7 ⇒ 4.5
Base Attack Speed: 0.638 ⇒ 0.644
Attack Speed Ratio: 0.638 ⇒ 0.644
Hextech Munitions (Passive):
REMOVED: Package and conversion of 80% of AD to magic damage
NEW: Attacks now deal 15% additional true damage (Applies to crits and spellblade procs)
Total Damage over 4 seconds: 120/170/220/270/320 (+240% Base AD) ⇒ 100/150/200/250/300 (+200% Base AD)
Armor and Magic Resist Shred: 8/11/14/17/20 after 8 ticks ⇒ 12/15/18/12/24 after 4 ticks
Missile Barrage (R):
Damage Type: Magic ⇒ Physical
Mana Cost: 20 ⇒ 35
Maximum Ammo: 7 ⇒ 6
Ammo Recharge Rate: 12/11/10 seconds ⇒ 20 seconds at all ranks
NEW: Basic Attacks refund 5 seconds of ammo recharge time
Damage: 80/115/150 (+25/50/75% Total AD) (+12% AP) ⇒ 100/200/300 (+70% Total AD)
Empowered R has x2.0 the stats (unchanged)
Summoner Spell Changes:
Barrier:
Shield: 105-411 linear for 2 seconds ⇒ 120-480 linear for 2.5 seconds
Cleanse:
Lingering Tenacity: 65% for 3 seconds ⇒ 75% for 3 seconds
Cooldown: 210 seconds ⇒ 240 seconds
Exhaust:
Slow: 30% ⇒ 40%
Cooldown: 210 seconds ⇒ 240 seconds
Ghost:
Duration: 15 seconds ⇒ 13 seconds
Cooldown: 210 seconds ⇒ 240 seconds
Heal:
Heal now has 850 range (If nothing is within 200 center range of the cursor, then it finds the lowest percent health ally within 835 ⇒ 850 center range around you)
Ignite:
Migrated to use Data Values instead of Effect Amounts
Item Changes
Symbiotic Soles
Recipe: Boots + 600 Gold = 900 Gold total
Movement Speed: 35
Passive: Your Recall is empowered
Quest: After traveling 150k units of distance, upgrades to Synchronized Soles
Synchronized Soles
Movement Speed: 45
Passive: Your Recall is empowered
Passive: Gain +45 movement speed out of combat
Fated Ashes
Recipe: Amplifying Tome + 500 Gold = 900 Gold
Ability Power: 40
Passive (Inflame): Ability damage burns enemies for 7 magic damage per second for 3 seconds, increased by 20 per second to monsters
Scout’s Slingshot
Recipe: Dagger + 600 Gold = 900 Gold
Attack Speed: 20%
Passive (Magic Rock): Damaging a champion deals 40 magic damage (40 seconds cooldown, reduced by 1 second on attack)
Passive: Killing enemies fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3-second cooldown). Lightning from filling champions deals 3x damage and has no cooldown
Damage Amplification: +8% to all damage (including allies) to the target for 6 seconds ⇒ +8% to your damage to all targets for 5 seconds, refreshing in combat
Cooldown: 6 seconds after triggering ⇒ 5 seconds out of combat
Lethal Tempo: REMOVED
Fleet Footwork:
Healing: 10-130 linear ⇒ 8-110 linear
Movement Speed Duration: 1 second ⇒ 1.25 seconds
Overheal: REMOVED
Absorb Life (NEW RUNE):
Row: 1
Description: Killing a target heals you for 2-17 linear
Legend: Tenacity: REMOVED
Legend: Haste (NEW RUNE):
Row: 2
Description: Gain 1.5 Ability Haste for every Legend stack (max 15 AH at 10 stacks)
Cut Down:
Damage Amplification: 5-15% at 10-100% target health advantage ⇒ 8% at 60% target health
REMOVED: No longer grants hybrid pen for 4 seconds after any damage within 5 seconds following mobility/stealth
NEW: Now deals 20-80 linear true damage after the next attack or ability damage within 5 seconds following mobility/stealth
Ingenious Hunter: REMOVED
Relentless Hunter:
Starting out of Combat Speed: 5 ⇒ 0
Font of Life:
Impairing movement no longer applies an onhit heal over time for allies
Impairing movement now heals you and the lowest health nearby ally for 10-50 linear, 0.7x for ranged champions
First Strike:
Damage Amplification: 7% ⇒ 8%
Base Gold: 5 ⇒ 15
Melee Gold from bonus Damage: 100% ⇒ 50%
Ranged Gold from bonus Damage: 70% ⇒ 35%
Future’s Market: REMOVED
Cash Back (NEW RUNE):
Row: 1
Description: Get 6% gold back when you purchase legendary items
Triple Tonic:
Row: 1 ⇒ 2
Time Warp Tonic:
Row: 3 ⇒ 2
No longer works on biscuits
No longer works on mana
No longer grants 2% total movement speed while the potion is active
Immediate Potion Health Restore: 30% ⇒ 40%
Minion Dematerializer: REMOVED
Jack of All Trades (NEW RUNE):
Row: 3
Description: For each different stat gained from item, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus adaptive force at 5 and 10 stacks.
System Changes:
Minion XP Splits:
Solo: 95% Base XP
Group Split Evenly: 116% Base XP ⇒ 124% Base XP
Bounties:
Death Streak Penalty: 0.2 ⇒ 0.25
The League of Legends Patch 14.10 PBE datamine reveals an extensive array of changes that are poised to shake up the game’s current state. With Corki receiving a substantial rework, numerous items being overhauled, and runes undergoing significant modifications, players will need to adapt their strategies and champion pools to thrive in the new meta.
As the patch makes its way to the live servers, the League of Legends community eagerly awaits to see how these adjustments will impact the game and which champions will rise to dominance on the Rift.