LoL Patch 14.10 PBE Datamine: Champion & Item Changes

Kyuma |  Published: May 01, 2024
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Dive into the League of Legends Patch 14.10 PBE datamine, featuring detailed champion, item, and rune changes.

The League of Legends Patch 14.10 PBE datamine has unveiled a treasure trove of changes that are set to reshape the game’s landscape. From champion reworks to item overhauls and rune modifications, this patch promises to keep players on their toes as they navigate the ever-evolving world of Runeterra.

In this in-depth analysis, we’ll delve into the specifics of each adjustment, providing you with all the information you need to adapt and thrive in the new meta.

Note: This datamine is from Reddit.

Champion Changes:

LoL Patch 14.10 PBE Datamine Champion Changes
Image Credits: GameWitted
  • Corki:
    • Base Stats:
      • Base Health: 610 ⇒ 640
      • Health Growth: 103 ⇒ 100
      • Base AD: 28 ⇒ 30
      • AD Growth: 4.7 ⇒ 4.5
      • Base Attack Speed: 0.638 ⇒ 0.644
      • Attack Speed Ratio: 0.638 ⇒ 0.644
    • Hextech Munitions (Passive):
      • REMOVED: Package and conversion of 80% of AD to magic damage
      • NEW: Attacks now deal 15% additional true damage (Applies to crits and spellblade procs)
    • Phosphorus Bomb (Q):
      • Missile Speed: 1000 ⇒ 1100
      • Missile Minimum Travel Time: 0.25 seconds ⇒ 0.227 seconds
      • Cooldown: 8 seconds at all ranks ⇒ 9/8.5/8/7.5/7 seconds
      • Mana Cost: 60/70/80/90/100 ⇒ 60/65/70/75/80
    • Valkyrie (W):
      • Tick Rate: 0.25 seconds ⇒ 0.5 seconds (total damage over 2.5 seconds unchanged)
      • NEW: Now has a minimum range of 300 (Max Range unchanged at 600)
      • Mana Cost: 80 at all ranks ⇒ 80/85/90/95/100
    • Gatling Gun (E):
      • Cooldown: 16 seconds ⇒ 12 seconds
      • Mana Cost: 50 at all ranks ⇒ 50/55/60/65/70
      • Damage Type: 50% Physical, 50% Magic ⇒ 100% Physical
      • Total Damage over 4 seconds: 120/170/220/270/320 (+240% Base AD) ⇒ 100/150/200/250/300 (+200% Base AD)
      • Armor and Magic Resist Shred: 8/11/14/17/20 after 8 ticks ⇒ 12/15/18/12/24 after 4 ticks
    • Missile Barrage (R):
      • Damage Type: Magic ⇒ Physical
      • Mana Cost: 20 ⇒ 35
      • Maximum Ammo: 7 ⇒ 6
      • Ammo Recharge Rate: 12/11/10 seconds ⇒ 20 seconds at all ranks
      • NEW: Basic Attacks refund 5 seconds of ammo recharge time
      • Damage: 80/115/150 (+25/50/75% Total AD) (+12% AP) ⇒ 100/200/300 (+70% Total AD)
      • Empowered R has x2.0 the stats (unchanged)

Summoner Spell Changes:

LoL Patch 14.10 PBE Datamine Summoner Spell Changes
Image Credits: GameWitted
  • Barrier:
    • Shield: 105-411 linear for 2 seconds ⇒ 120-480 linear for 2.5 seconds
  • Cleanse:
    • Lingering Tenacity: 65% for 3 seconds ⇒ 75% for 3 seconds
    • Cooldown: 210 seconds ⇒ 240 seconds
  • Exhaust:
    • Slow: 30% ⇒ 40%
    • Cooldown: 210 seconds ⇒ 240 seconds
  • Ghost:
    • Duration: 15 seconds ⇒ 13 seconds
    • Cooldown: 210 seconds ⇒ 240 seconds
  • Heal:
    • Heal now has 850 range (If nothing is within 200 center range of the cursor, then it finds the lowest percent health ally within 835 ⇒ 850 center range around you)
  • Ignite:
    • Migrated to use Data Values instead of Effect Amounts

Item Changes

LoL Patch 14.10 PBE Datamine Item Changes
Image Credits: GameWitted
  • Symbiotic Soles
    • Recipe: Boots + 600 Gold = 900 Gold total
    • Movement Speed: 35
    • Passive: Your Recall is empowered
    • Quest: After traveling 150k units of distance, upgrades to Synchronized Soles
  • Synchronized Soles
    • Movement Speed: 45
    • Passive: Your Recall is empowered
    • Passive: Gain +45 movement speed out of combat
  • Fated Ashes
    • Recipe: Amplifying Tome + 500 Gold = 900 Gold
    • Ability Power: 40
    • Passive (Inflame): Ability damage burns enemies for 7 magic damage per second for 3 seconds, increased by 20 per second to monsters
  • Scout’s Slingshot
    • Recipe: Dagger + 600 Gold = 900 Gold
    • Attack Speed: 20%
    • Passive (Magic Rock): Damaging a champion deals 40 magic damage (40 seconds cooldown, reduced by 1 second on attack)
  • Overlord’s Bloodmail
    • Recipe: Tunneler + Tunneler + 1000 Gold = 3300 Gold
    • Health: 500
    • Attack Damage: 40
    • Passive (Tyranny): Gain 2% Base HP as AD
    • Passive (Retribution): Gain up to 10% increased AD based on your missing health (maxes out at 70% missing health)
  • Yun Tal Wildarrows
    • Recipe: Pickaxe + Noonquiver + 925 Gold = 3200 Gold
    • Crit Chance: 25%
    • Attack Damage: 65
    • Passive (Big Sting): Crits deal 35% Total AD additional physical damage over 2 seconds
  • Blackfire Torch
    • Recipe: Lost Chapter + Fated Ashes + 700 Gold = 2800 Gold
    • Ability Haste: 25
    • Ability Power: 90
    • Mana: 600
    • Passive (Baleful Blaze): Ability damage burns enemies for 20 (+4%AP) magic damage per second for 3 seconds, increased by 20 per second to monsters
    • Passive (Blackfire): For each champion, and epic/large monster affected by Baleful Blaze, gain 4% AP

Item Adjustments:

  • Boots of Swiftness:
    • Innate Speed: 60 ⇒ 45
    • REMOVED: 25% Slow Resist
    • NEW: Attacks now grant 30 (Melee), 20 (Ranged) movement speed for 2 seconds
  • Mercury’s Treads:
    • Gold Cost: 1100 ⇒ 1000
    • Magic Resist: 25 ⇒ 30
    • Tenacity: 30% ⇒ 20%
  • Plated Steelcaps:
    • Gold Cost: 1100 ⇒ 1000
    • Armor: 20 ⇒ 25
    • Block Percent: 12% ⇒ 8%
  • Zephyr:
    • NEW: Now a boots item
    • Recipe: BF Sword + Dagger + Dagger + 900 Gold = 2800 Gold ⇒ Berserker’s Greaves + 2000 Gold = 3100 Gold
  • Dagger:
    • Attack Speed: 12% ⇒ 10%
  • Bami’s Cinder:
    • Recipe: Ruby Crystal + Ruby Crystal + 200 Gold = 1000 Gold ⇒ Ruby Crystal + Glowing Mote + 250 Gold = 900 Gold
    • Damage to Non-Champions: 125% ⇒ 140%
    • NEW: Now grants 5 Ability Haste
    • Health: 300 ⇒ 200
  • Hearthbound Axe:
    • Recipe: Dagger + Long Sword + Dagger + 200 Gold = 1150 Gold ⇒ Long Sword + Dagger + Long Sword + 300 Gold = 1300 Gold
    • Attack Damage: 15 ⇒ 20
    • Attack Speed: 25% ⇒ 20%
  • Noonquiver:
    • Recipe: Long Sword + Dagger + Long Sword + 300 Gold = 1300 Gold ⇒ Long Sword + Cloak of Agility + 450 Gold = 1400 Gold
    • NEW: Now grants +20% Crit Chance
    • Attack Speed: 15% ⇒ 0
  • Recurve Bow:
    • Damage Type: Magic ⇒ Physical
  • Verdant Barrier:
    • Gold Cost: 1700 Gold ⇒ 1600 Gold
  • Zeal:
    • Crit Chance: 15% ⇒ 20%
  • Bloodthirster:
    • Recipe: BF Sword + Cloak of Agility + Vampiric Scepter + 600 Gold = 3400 Gold ⇒ BF Sword + Pickaxe + Vampiric Scepter + 325 Gold = 3400 Gold
    • REMOVED: No longer grants extra AD above 70% Health
    • NEW: Now converts excess healing from lifesteal into an overshield, up to 50-400 linear decaying after 25 seconds out of combat
    • Crit Chance: 20% ⇒ Removed
    • Attack Damage: 55 ⇒ 80
  • The Collector:
    • Recipe: Serrated Dirk + Pickaxe + Cloak of Agility + 625 Gold = 3100 Gold ⇒ BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold = 3200 Gold
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 55 ⇒ 60
    • Lethality: 16 ⇒ 15
  • Essence Reaver:
    • Recipe: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 Gold = 2900 Gold ⇒ BF Sword + Caulfiel’ds Warhammer + Cloak of Agility + 200 Gold = 3200 Gold
    • REMOVED: No longer a Spellblade item
    • Passive: Basic attacks refund 15 (+15% Base AD) mana on hit
    • Crit Chance: 20% ⇒ 25%
    • Ability Haste: 20 ⇒ 25
    • Attack Damage: 60 ⇒ 65
  • Immortal Shieldbow:
    • Recipe: Pickaxe + Cloack of Agility + Vampiric Scepter + 625 Gold = 3000 Gold ⇒ Pickaxe + Noonquiver + 725 Gold = 3000 Gold
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 50 ⇒ 55
    • Lifesteal: 12% ⇒ Removed
  • Infinity Edge:
    • Gold Cost: 3300 Gold ⇒ 3400 Gold
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 65 ⇒ 80
  • Kraken Slayer:
    • Recipe: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold = 3000 Gold ⇒ Rectrix + Heathbound Axe + Recurve Bow + 200 Gold = 3100 Gold
    • Crit Chance: 20% ⇒ Removed
    • NEW: Now grants +7% Movement Speed
    • Attack Damage: 40 ⇒ 50
    • Attack Speed: 35% ⇒ 40%
    • Passive Damage Amplification: up to 2x on third repeat trigger ⇒ up to 1.5x based on target missing health
  • Lord Dominik’s Regards:
    • Armor Penetration: 35% ⇒ 40%
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 40 ⇒ 45
    • REMOVED: No longer deals increased damage based on target’s max health advantage
  • Mercurial Scimitar:
    • Recipe: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 Gold = 3000 Gold ⇒ Quicksilver Sash + Pickaxe + Vampiric Scepter + 225 Gold = 3300 Gold
    • Crit Chance: 20% ⇒ Removed
    • NEW: Now grants 10% lifesteal
  • Mortal Reminder:
    • Crit Chance: 20% ⇒ 25%
  • Navori Quickblades:
    • Recipe: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 Gold = 3300 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold = 2600 Gold
    • Crit Chance: 20% ⇒ 25%
    • Cooldown Refund: 12% ⇒ 15%
    • Ability Haste: 15 ⇒ Removed
    • Attack Damage: 65 ⇒ Removed
    • NEW: Now grants +7% movement speed, +40% Attack speed
  • Phantom Dancer:
    • Recipe: Zeal + Rectrix + 800 Gold = 2800 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold = 2600 Gold
    • Movement Speed: 10% ⇒ 12%
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 20 ⇒ Removed
    • Attack Speed: 30% ⇒ 60%
    • REMOVED: No longer grants increased attack speed on attack
  • Rapid Firecannon:
    • Recipe: Long Sword + Zeal + Kircheis Shard + 850 Gold = 3000 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold = 2600 Gold
    • Crit Chance: 20% ⇒ 25%
    • Attack Damage: 30 ⇒ Removed
    • Attack Speed: 20% ⇒ 35%
  • Runaan’s Hurricane:
    • Recipe: Recurve Bow + Zeal + 1000 Gold = 2800 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold = 2600 Gold
    • REMOVED: No longer applies 30 onhit magic damage
    • Bolt Total AD Scaling: 40% ⇒ 50%
    • Crit Chance: 20% ⇒ 25%
  • Statikk Shiv:
    • Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 300 Gold = 2900 Gold ⇒ Scout’s Slingshot + Hearthbound Axe + 700 Gold = 2900 Gold
    • Crit Chance: 20% ⇒ Removed
    • Attack Speed: 30% ⇒ 40%
    • Passive: Killing enemies fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3-second cooldown). Lightning from filling champions deals 3x damage and has no cooldown
  • Stormrazor: REMOVED
  • Blade of the Ruined King:
    • Onhit Damage: 12% (Melee), 9% (Ranged) ⇒ 9% (Melee), 6% (Ranged)
    • Monster Cap: 60 ⇒ 100
    • Attack Damage: 40 ⇒ 55
    • Attack Speed: 25% ⇒ 30%
    • Lifesteal: 8% ⇒ 10%
    • Passive Slow Trigger: First Attack ⇒ Third Attack
  • Ravenous Hydra:
    • Cast Range: 325 ⇒ 350
  • Terminus:
    • Recipe: Recurve Bow + BF Sword + Recurve Bow + 300 Gold = 3000 Gold ⇒ Heathbound Axe + Recurve Bow + 1000 Gold = 3000 Gold
    • Attack Damage: 40 ⇒ 35
    • Attack Speed: 30% ⇒ 35%
  • Abyssal Mask:
    • Gold Cost: 2400 Gold ⇒ 2200 Gold
    • Radius: 550 ⇒ 700
    • Magic Resist Shred: 5 (+1.2 Bonus HP flat shred) ⇒ 20% shred (no base or scaling)
  • Anathema’s Chains: REMOVED
  • Knight’s Vow:
    • Recipe: Kindlegem + Chain Vest + 600 Gold = 2200 Gold ⇒ Kindlegem + Chain Vest + Rejuvenation Bead + 300 Gold = 2200 Gold
    • Armor: 45 ⇒ 40
    • NEW: Now grants 100% HP regen per 5 seconds
    • Damage Redirection: 10% ⇒ 12% (Redirect no longer doubles if the linked ally is below 30% health
  • Randuin’s Omen:
    • No longer inherits Rock Solid passive from Warden’s Mail
    • Active Slow: 55% ⇒ 70%
    • Active Cooldown: 60 seconds ⇒ 90 seconds
    • Health: 400 ⇒ 350
    • Armor: 55 ⇒ 75
  • Sunfire Aegis:
    • NEW: Now grants +10 Ability Haste
    • Health: 500 ⇒ 350
  • Unending Despair:
    • Cooldown: 7 seconds ⇒ 5 seconds
  • Warmog’s Armor:
    • Health: 750 ⇒ 1000
    • Innate HP Regen per 5 seconds: 200% ⇒ 100%
  • Winter’s Approach:
    • Recipe: Tear + Kindlegem + Ruby Crystal + 800 Gold = 2400 Gold ⇒ Tear + Giant’s Belt + Kindlegem + 300 Gold = 2400 Gold
    • Health: 400 ⇒ 550
    • Health from Mana Scaling: 8% Total Mana ⇒ 15% Bonus Mana
  • Zeke’s Convergence:
    • Recipe: Kindlegem + Glacial Buckler + 450 Gold = 2200 Gold ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle + 650 Gold = 2200 Gold
    • Ability Haste: 20 ⇒ 10
    • Health: 200 ⇒ 300
    • Armor: 30 ⇒ 25
    • NEW: Now grants +25 MR
    • Mana: 250 ⇒ Removed
  • Dawncore:
    • Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 Gold = 2700 Gold ⇒ Bandleglass Mirror + Forbidden Idol + Forbidden Idol + 250 Gold = 2700 Gold
    • Summoner Haste: 18 ⇒ Removed
    • Ability Haste: 20 ⇒ Removed
    • Mana Regen per 5 seconds: 150% ⇒ 100%
    • Innate AP: 40 ⇒ 60
    • Passive AP per 100% MP5: 5 ⇒ 10
    • NEW: Now grants +16 innate HSP
    • Passive HSP per 100% MP5: 3% ⇒ 2%
  • Liandry’s Anguish:
    • Recipe: Haunting Guise + Blasting Wand + 850 Gold = 3000 Gold ⇒ Haunting Guise + Fated Ashes + 800 Gold = 3000 Gold
  • Luden’s Companion:
    • Cooldown: 3 seconds per charge ⇒12 seconds to all 6 charges (unclear)
    • Base Damage: 45 ⇒ 60
    • Repeat Hit Damage 35% ⇒ 50%
  • Voltaic Cyclosword:
    • Recipe: Brutalizer + Kircheis Shard + 863 Gold = 2900 Gold ⇒ Brutalizer + Long Sword + Long Sword + 863 Gold = 2900 Gold
  • Rune Changes:
  • Press the Attack:
    • Burst Damage: 40-180 linear ⇒ 40-160 linear
    • Damage Amplification: +8% to all damage (including allies) to the target for 6 seconds ⇒ +8% to your damage to all targets for 5 seconds, refreshing in combat
    • Cooldown: 6 seconds after triggering ⇒ 5 seconds out of combat
  • Lethal Tempo: REMOVED
  • Fleet Footwork:
    • Healing: 10-130 linear ⇒ 8-110 linear
    • Movement Speed Duration: 1 second ⇒ 1.25 seconds
  • Overheal: REMOVED
  • Absorb Life (NEW RUNE):
    • Row: 1
    • Description: Killing a target heals you for 2-17 linear
  • Legend: Tenacity: REMOVED
  • Legend: Haste (NEW RUNE):
    • Row: 2
    • Description: Gain 1.5 Ability Haste for every Legend stack (max 15 AH at 10 stacks)
  • Cut Down:
    • Damage Amplification: 5-15% at 10-100% target health advantage ⇒ 8% at 60% target health
  • Predator: REMOVED
  • Hail of Blades:
    • Attack Speed: 110% always ⇒ 110% Melee, 80% Ranged
  • Sudden Impact:
    • Cooldown: 4 seconds ⇒ 10 seconds
    • REMOVED: No longer grants hybrid pen for 4 seconds after any damage within 5 seconds following mobility/stealth
    • NEW: Now deals 20-80 linear true damage after the next attack or ability damage within 5 seconds following mobility/stealth
  • Ingenious Hunter: REMOVED
  • Relentless Hunter:
    • Starting out of Combat Speed: 5 ⇒ 0
  • Font of Life:
    • Impairing movement no longer applies an onhit heal over time for allies
    • Impairing movement now heals you and the lowest health nearby ally for 10-50 linear, 0.7x for ranged champions
  • First Strike:
    • Damage Amplification: 7% ⇒ 8%
    • Base Gold: 5 ⇒ 15
    • Melee Gold from bonus Damage: 100% ⇒ 50%
    • Ranged Gold from bonus Damage: 70% ⇒ 35%
  • Future’s Market: REMOVED
  • Cash Back (NEW RUNE):
    • Row: 1
    • Description: Get 6% gold back when you purchase legendary items
  • Triple Tonic:
    • Row: 1 ⇒ 2
  • Time Warp Tonic:
    • Row: 3 ⇒ 2
    • No longer works on biscuits
    • No longer works on mana
    • No longer grants 2% total movement speed while the potion is active
    • Immediate Potion Health Restore: 30% ⇒ 40%
  • Minion Dematerializer: REMOVED
  • Jack of All Trades (NEW RUNE):
    • Row: 3
    • Description: For each different stat gained from item, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus adaptive force at 5 and 10 stacks.

System Changes:

  • Minion XP Splits:
    • Solo: 95% Base XP
    • Group Split Evenly: 116% Base XP ⇒ 124% Base XP
  • Bounties:
    • Death Streak Penalty: 0.2 ⇒ 0.25

The League of Legends Patch 14.10 PBE datamine reveals an extensive array of changes that are poised to shake up the game’s current state. With Corki receiving a substantial rework, numerous items being overhauled, and runes undergoing significant modifications, players will need to adapt their strategies and champion pools to thrive in the new meta.

As the patch makes its way to the live servers, the League of Legends community eagerly awaits to see how these adjustments will impact the game and which champions will rise to dominance on the Rift.

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